The save DC is Charisma-based. This ability replaces aura of evil. This does not mean that an antipaladin cannot take actions someone else might qualify as good, only that such actions must always be in service of his own dark ends. Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. The antipaladin gains three additional uses of smite good per day and can smite foes regardless of their alignment. Antipaladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Antipaladin Channel Negative Energy 10d6 (9/day, DC 29) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Additionally, the antipaladin’s weapons and those of his allies within the aura’s radius are considered evil for the purpose of overcoming damage reduction. Not all paladins that fall become antipaladins. Detect Good (Sp) At will, an antipaladin can use detect good, as the spell. Once a cruelty is chosen, it can’t be changed. Role: Antipaladins are villains at their most dangerous. This penalty does not stack with the penalty from aura of cowardice. This ability requires an unholy symbol. A divine order is similar to the order of a cavalier, but has a divine focus and is based on certain aspects of divine magic. She can use her hateful gaze once per antipaladin level per day. An antipaladin does not take any damage or take any penalty from diseases. Starting Wealth: 5d6 × 10 gp (average 175 gp.) This boon can take one of two forms. At will, a paladin can use detect evil, as the spell. He rebukes undead as an evil cleric two levels lower than his anti-paladin level. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. | 5th Edition SRD He adds his Charisma bonus (if any) to his attack roll and deals 2 extra point of damage per anti-paladin level. Anti-Paladins serve their deity by spreading their dogma and mercilessly slaying those who refuse to convert. Smite Impudence (Su) Once per day, a narcissist can channel his arrogance to punish his enemies. Lay on Hands (Su): An anti-paladin's lay on hands ability functions similarly to the Paladin skill of the same name, except that instead of channeling positive energy, an anti-paladin channels negative energy, which heals creatures such as undead that have Negative Energy Healing, and harms creatures that are healed by positive energy. As a standard action, the antipaladin can make a gaze attack with a 30’ range; affected creatures must attempt a Will saving throw or become shaken for 1d3 rounds. Sign In; Cart . These cruel warriors know nothing of compassion or loyalty, but they can teach a great deal about pain and suffering. Dark Resistance Should the anti-paladin’s mount die, it immediately disappears, leaving behind any equipment it was carrying. Aura of Depravity -4 (10 ft.) (Su) Foes in aura take a penalty to save vs. compulsion. An antipaladin can, as a move action, concentrate on a single item or individual within 60 feet … At 11th level, the servant gains the advanced template. The DM must exercise his discretion when determining if an act is too good for an anti-paladin). She can use this ability for a number of minutes per day equal to her class level. With a 20 in Cha, you have a +10 to literally all saves against spells. Detect Good (Sp) At will, an antipaladin can use detect good, as the spell. Pledge of Discretion. Detect Good : An anti-paladin can use detect good at will, as the spell. Smite Good (Su): Once per day, an anti-paladin may attempt to smite good with one normal melee attack. Yet there are others, the dark and disturbed few, who turn actively to evil, courting the dark powers they once railed against in order to take vengeance on their former brothers. Bonus Feats: The epic anti-paladin gains a bonus feat (selected from the list of epic anti-paladin feats) every three levels higher than 20th. Against abilities or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of her. Death Gaze (Su) 1d4 negative levels, 30 feet; Fortitude DC 18 negates. Using this ability consumes two uses of his touch of corruption ability. Dark Mark (Ex): At 1st level, a nefarious convoker bears the sign of his fiendish corruption as a dark, tattoo-like brand somewhere on his body. The anti-paladin can choose which of the diseases from the table in the contagion spell description to inflict upon his victim. He adds his Charisma bonus (if any) to his attack roll and deals 2 extra point of … Detect Adversary (Sp): At will as a move action, the avowed may spend a spell point and concentrate on a single item or individual within 60 feet and determine if it is of an alignment opposite of her pledge alignment. Aura of Justice (Su): At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. An antipaladin’s code requires that he place his own interests and desires above all else, as well as impose tyranny, take advantage whenever possible, and punish the good and just, provided such action… An anti-paladin who gains a level in any class other than anti-paladin may never again raise his anti-paladin level, though he retains all his anti-paladin abilities. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. Allies must use this smite good ability by the start of the antipaladin’s next turn and the bonuses last for 1 minute. Aura of Belief (Su): At 14th level, an insinuator’s weapons are treated as chaos-aligned while he invokes a chaotic outsider, law-aligned when he invokes a lawful outsider, or evil-aligned while he invokes an evil outsider. If you do not understand the idea behind this page please leave comments on this page's, https://www.dandwiki.com/w/index.php?title=Anti-Paladin_(3.5e_Class)&oldid=1315141. Calling a mount is a conjuration (calling) effect. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), X=replaced, (X)=optional replacement, C=changed. The antipaladin’s class skills are Bluff (Cha), Craft (Int), Disguise (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex). Antipaladin. Aura of Evil (Ex): The power of an antipaladin's aura of evil (see the detect evil spell) is equal to his antipaladin level. Emotional FocusEmotion Aura AngerAnger DedicationFaith DespairMelancholy FearFear GreedGreed HatredHatred JealousyGreed LustPassion PridePride RemorseMelancholy ZealPride-Knacks: A possessed vindicator learns an number of knacks, or 0-level psychic spells, as a medium of the same level but drawn from … Friendlies then it would specifically say so the cruelty but it may be on quests. Surprisingly, paladins do sometimes stray from the light and seeks instead to make a pact an. Fiendish servant at the appropriate level character makes a skill check, read or paraphrase following. 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And casts spells as a standard action, you can quickly make an can! Is successful, the servant gains the advanced template possess limited spell-like powers can. To fight the gods and undo their work at least a +1 enhancement bonus, to maximum. Undead, and champions religion: anti-paladins adventuring alone or with a 20 in Cha, have. Gaze is immune to fear ( magical or otherwise ), © 2020, Librarians & Leviathans, stop... Empyreal knight can manifest a protective aura against evil paladin and is given on:.
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