The target must have either no Intelligence score or an Intelligence of 3 or less. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. At level 15, you may add non-sentient life with a CR of 3 or less. Armor Class 15 (natural armor) Hit Points 152 (16d10 + … Dwarf. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. *avangions use 4-sided hit dice 1 can be hit only by +1 or better magical weapons 2 tan be hit only by +2 or better magical weapons a now has a flying movement rate of 24 (A) b now has a flying movement rate of 36 (A) c can no longer wield weapons or make any physical attacks In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. Some magic items possess sentience and personality. According to 5e most fungi count as plants for the purpose of the game. The target gains an Intelligence of 10. ), you can cast a single-target spell on the token, and the spell affects the creature associated with the token, as long as the creature is on the same plane as you. If you have a token belonging to another creature (hair, clothing, trinket, a vial of blood, etc. This plant stands taller than an ogre, and it shuffles forward on a thick mass of tangled roots. ... Befriend it and have it spy on your enemies for you. The Angry GM delivers advice to players and dungeon masters of fantasy role-playing games with humor, snark, and attitude. Starting at 1st level, you can cast a spell against a single creature over great distances. Sprinkle natural swamp creatures like giant spiders, snakes, and alligators so that your players don't immediately pick up on the construct theme. A character with high Intelligence knows many facts and pieces of trivia, can estimate the value of items, can communicate nonverbally, and they are often good at puzzles, games of skill, researching, investigation, forgery, and investigation. DnD 5e - Intelligence. A sentient item might be a cherished ally to its wielder or a continual thorn in … You may also bring up to … ... For GMs, monsters may not be intelligent enough to make use of flanking. Flanking 5E: By the Book. An intelligent mold should have no issue quickly spreading throughout a city or country, and you will basically have surveillance on the entire population. Intelligence measures a character's analytical ability, their memory, and their ability to reason logically. Large plant, neutral evil. For the PCs, you might want to consider the positioning issue as well. For a construct based campaign, you might take a look at skeletons and some of the intelligent plant monsters as encounter ideas. Traps can be found almost anywhere. Yuan-ti-Pureblood 5e is usually supposed to be one of the most intelligent races in the entire game as they have the sense to perceive what is going in the war room. At level 10, you may add non-intelligent plant life to your plane. A wicked-looking stinger, glistening with venom, flicks out of its “mouth” on the end of a whip-like tongue. Or, a monster might decide that the positioning just isn’t worth the danger and stay back. 7 Exotic D&D 5e Mounts. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. Game masters and players are sure to find something of use, whether they are playing AD&D, D&D 3.5, D&D 4E, 5E, Pathfinder, D&D Next, or any other role-playing game. Jinx. Living in the kingdom of rich magic races, Dwarf 5e is the one who loves to live for their nation with enriched ancient grandeur. Yuan-ti Pureblood 5th edition. 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